I'd post this question on the Blastbay forum, but I haven't received my approval yet.
What is the use case for an interface v. classic inheritance in object definitions? I've looked through the BGT documentation and I sort of understand that you'd use an interface when you have some dissimilar objects that share a method, like the birds and musical instruments both being sound sources, to go with the example in your language tutorial. But I don't understand what this gains me in terms of programming convenience or code compaction. Could you clarify this a bit? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.