Hi tom.
That is absolutely true, though of course in stfc you did have the advantage
of finding a synth voice that was in keeping with the game itself, sinse the
one you used does sound quite a lot like the trek computer, ---- though
having human crew of course would be deffinately preferable for the
atmosphere it would provide, even if you kept the synth saying things like
numeric status information of ships' shields, reading menues etc.
Beware the grue!
dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 25, 2012 4:58 AM
Subject: Re: [Audyssey] game speech
Hi Dark,
Agreed. Back when I originally created STFC I scrounged the internet
plus wwent through my TNG shows to get decent recordings of Picard
saying things like "fire photon torpedoes, fire phasers, on screen,
engage," and so on. It made the game extremely realistic as the orders
to perform various actions sounded like the TV show. Having a TTS
voice announce those things never felt that realistic to me.
I think if I were to do a new Star Trek game I'd get one of our
talented voice actors to speak various commands like "arm phasers, arm
photon torpedoes, arm quantum torpedoes, all stop," etc as that would
really make that that much better. When an enemy ship approaches
having the captain ordering the crew to battle stations really would
make it more realistic.
I don't care if Crystal or some other SAPI voice speaks menus, status
reports, etc as you'd expect a computer voice for interacting with
ship functions anyway. However, a human is better for the captain and
crew. Even a quick "aye Sir" from the helm, tactical, or ops station
is realistic where SAPI voices would be out of place.
On 1/24/12, dark <[email protected]> wrote:
I'm not sure Jim.
sinse obviously Homer though a cartoon character is intended as a human
being, albeit a rather stupid one at times, ---- therefore to me would be
just the same as using the voice of Luke Skywalker, Captain Picard, the
Terminator or any other character from a tv program or film.
If your game includes those characters, it's best if you can have their
voices, however your game might be an original project and include
entirely
new! characters which imho have to have their own voices.
Look at Airik the clerric. Airik is a distinct person with his own voice
(in
fact Bryan P's voice), and now if anyone else wanted to write a game with
Airik, it'd make sense that they have to have Bryan.
That was why in Tdv, Munawar returned to play the agent from
Treasurehunt,
sinse that agents' voice was! effectively munawars.
Does that make sense?
Myself I'd view most game characters as just as real as characters in a
film, play, or any other form of artistic expression, and obviously then
you
want them as well portrayed as possible.
Fair enough if you prefer sapi for everything Jim, I just find that a
rather
strange preference myself for the above reason.
Beware the grue!
Dark.
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