Hello gamers,
after a 2-month difficulty with my web host, who insisted my site and email
was up though it wasn't, I finally went back to my old email adress and got
it up and running. Conseuently, I've missed a lot of the discussions, but
I'm sure that in no time I'll have picked up from where I left off.
I want to introduce yo to a whole new concept in audio games. The game is
still in early beta, and is quite clunky due to my lack of knowlege
concerning the best way to move objects in 3d space with directx 8. I know
it can be done though, and I'm hoing to get some help on this.
This is a freeware game called 3d music. In the next version, it'll be
called Heywire, but it remains 3dmusic for this first testing round. One of
6 psychedelic songs are chosen at random, and it is your job to arrange the
four speakers so that the music sounds good. Currently, only one
configuration is accepted by the computer as a win, but that will change in
future versions.
Here's the link:
http://dl.dropbox.com/u/43484895/3DMusic.zip
There is no docuentation, but I'll give you the run down of how to play.
Keystrokes:
e, d, s, f: move the left speakers up, down, left, and right respectively.
I, k, j, l: move the right speakers up, down, left and right respectively.
Alternatively, you can use the mouse to move the speakers. Click the left
button to select the left speakers, and the right button to select the right
speakers.
By default, the left speakers are selected.
Press enter to select between moving the front speakers and the rear
speakers. Front speakers are selected by default.
To attempt a win, press the space bar. Any axis for any speaker that is
lined up properly will be locked in, and you will no longer be able to move
the locked speaker along that axis. For example, if the left front speaker
is the correct dstance to the left of you, and you press space, you will
lock its x axis down and no longer be able to move it from left to right,
though ou can still move it frontwards and backwards.
Alternatively, you can double click a mouse button to perform this lockdown
function.
Sometimes it's hard to hear where a speaker is at, so you can audibly trace
the wire that leads to the speaker in question. Press a, ;, z, and slash to
check on the front left, front right, rear left, and rear right speakers
respectively.
When you lock down all four speakers, you win the level and go to the next
one.
The speakers tend to drift a bit this way and that, and as the levels
increase, so does the speed at which the speakers drift. To temporarily
lock down the speakers, press t. To unlock them again, press t.
To mute the speakers, press g, h, b, and n for front left, front right, rear
left and rear right respectively.
I know there will be bugs, but remember this is a very early beta. Feedback
and suggestions are welcome.
Ken Downey
from the nameless game company lol
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