Hello gamers,
after a 2-month difficulty with my web host, who insisted my site and email was up though it wasn't, I finally went back to my old email adress and got it up and running. Conseuently, I've missed a lot of the discussions, but I'm sure that in no time I'll have picked up from where I left off. I want to introduce yo to a whole new concept in audio games. The game is still in early beta, and is quite clunky due to my lack of knowlege concerning the best way to move objects in 3d space with directx 8. I know it can be done though, and I'm hoing to get some help on this. This is a freeware game called 3d music. In the next version, it'll be called Heywire, but it remains 3dmusic for this first testing round. One of 6 psychedelic songs are chosen at random, and it is your job to arrange the four speakers so that the music sounds good. Currently, only one configuration is accepted by the computer as a win, but that will change in future versions.
Here's the link:
http://dl.dropbox.com/u/43484895/3DMusic.zip

There is no docuentation, but I'll give you the run down of how to play.

Keystrokes:
e, d, s, f: move the left speakers up, down, left, and right respectively.
I, k, j, l: move the right speakers up, down, left and right respectively.
Alternatively, you can use the mouse to move the speakers. Click the left button to select the left speakers, and the right button to select the right speakers.
By default, the left speakers are selected.
Press enter to select between moving the front speakers and the rear speakers. Front speakers are selected by default. To attempt a win, press the space bar. Any axis for any speaker that is lined up properly will be locked in, and you will no longer be able to move the locked speaker along that axis. For example, if the left front speaker is the correct dstance to the left of you, and you press space, you will lock its x axis down and no longer be able to move it from left to right, though ou can still move it frontwards and backwards. Alternatively, you can double click a mouse button to perform this lockdown function. Sometimes it's hard to hear where a speaker is at, so you can audibly trace the wire that leads to the speaker in question. Press a, ;, z, and slash to check on the front left, front right, rear left, and rear right speakers respectively. When you lock down all four speakers, you win the level and go to the next one. The speakers tend to drift a bit this way and that, and as the levels increase, so does the speed at which the speakers drift. To temporarily lock down the speakers, press t. To unlock them again, press t. To mute the speakers, press g, h, b, and n for front left, front right, rear left and rear right respectively. I know there will be bugs, but remember this is a very early beta. Feedback and suggestions are welcome.
Ken Downey
from the nameless game company lol


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