Here's a post copied directly from the site.

Saturday, Jul 9th 19:36:43 2011 Hello, friends.  I come bearing some news.

A while ago, I went through some of the code when I remembered just how great MonBre was.

I knew it was bad, but I also felt like the game deserved a proper ending for all the dedicated players out there. I thought of all it took - and it's not much. All I would have to do is finish some tiles, add a quest or two, put in two gods and give it a proper ending. Unfortunately it would not be the original ending I had planned, which really sucks, because it carried over right into MonBre's second campaign. Still, the game would have an ending, and I'd feel satisfied with it.

I tested the waters, looked at the code, and attempted to play again. Attempt being the key word here...

The game is a mess. Battle itself is slow, ugly, hardly engaging, and full of bugs. What should have happened with MonBre is that the battles were uncommon, very rewarding, and each battle took a small amount of strategy. What we have now is that people get strong enough to own all the mobs in an area, then farm that area, and go to another area they're already overpowered for. During battle they hit the 1 key until they win. The worst part is that this is the best way to play, because sometimes you'll just get bullshit in battles where you're spiked for lots of damage, or the mob gets a "5" (vs. 1) for their difficulty randomizer, and they hit off their ability. The "job selection" we have is unprofessional, amateur, unnecessary... I don't even know what I was thinking, it's just awful. And finally, it actually took a while to post this because of our errors with sleeping connections. I couldn't log in, ridiculous. (that being said, I quickly improved our login script)

Between what I've learned of web and game development, and time constraints, I am unable to give MonBre the proper ending it deserves in many aspects. Financially, it just isn't plausible right now. Personally, I've taken on many responsibilities including a professional job, a family with two kids, (the second, my own) and am focusing on something far greater than MonBre.

I cannot go into it at this time, but I can tell you that beyond MurCity, for my third project (and all future projects) I am going to be creating a game engine. I'm not sure if I'll open-source it, but my abilities as a coder have grown and I'm at the point where I no longer want, for example, monsters and NPCs in MonBre to be static pieces of code. I want them to be dynamic entities in the database that are easily added through a user interface. The quest system in MonBre is so difficult to work with that I'd spend twice as long to develop a quest than I should have had to.

I make no promises, but recently in the design of my engine, I came to the realization that I could rather easily create... well, MonBre. And without much difficulty at all. So, during the creation of this game engine, I will be keeping MonBre in mind. The engine should be made with support for blind players, but I can make no guarantees.

If you're interested in what MonBre would be like on this engine, I can tell you already that: we will have no pictures for monsters, everything will be described and monsters will get bigger/more body parts/whatever with each splicing. All monsters will be able to fight when exploring, and you can face multiple enemies. How many monsters you take onto the field will be relative to how good your "logistics" skill is. Combat will be simplified, a bit automated, and much more visually pleasing. Breeding will be done through splicing, but to obtain new monsters, you'll have to catch them via things like nets, and traps, and whatever.

So there's some info on where the game is. Don't expect MonBre to be complete any time soon, and it won't be - I'm talking, at least two years until you could potentially even see plans for MonBre. I am completely focused on the game that's being deployed on the engine itself, rather than MonBre. Just some hope for you guys. I still love MonBre and I still love this awesome community.

End of post here.

So the game actually isn't being worked on anymore, he's basically just leaving it up for anyone who still wants to play. I've also talked to the guy and he says that yes, the game is indeed dead, until monster breeders 2 comes out. But yeah, it is still a fun game once in a while, at some point I'll have to go through and complete the quest line up to where it ends.

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From: "dark" <[email protected]>
Sent: Friday, February 24, 2012 02:55 PM
To: <[email protected]>
Subject: [Audyssey] Anyone played monster breeder?

This is a game played in your web brouser like Core exiles, Sryth or kingdom of loathing.

It's based around a similar idea to pokemon however, where you fight and battle monsters, however your actually on a quest to defeat all the Gods in your world and gain ultimate power.

What really shines though are the fact that the game has a very much ongoing story, with you doing different quests along ehte way, and a fairly interesting combat system, ---- indeed there's comparatively little equipment.

While updates aren't quite as frequent as they could be, ----- there was a new area added at christmas but that after about three month absnese, the game is being worked on, but I think the developer would like to see more players, and certainly it would be good all around.

So anyone who's intrested should head over to

http://monbre.com/?ref=Ekitrina Desilfind-bear

And yes, that is my referral link, ---- but hay, it is! a good game afterall.

All the best,

Dark.
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