Here's a post copied directly from the site.
Saturday, Jul 9th 19:36:43 2011 Hello, friends. I come bearing some news.
A while ago, I went through some of the code when I remembered just how
great MonBre was.
I knew it was bad, but I also felt like the game deserved a proper ending
for all the dedicated players out there. I thought of all it took - and it's
not much. All I would have to do is finish some tiles, add a quest or two,
put in two gods and give it a proper ending. Unfortunately it would not be
the original ending I had planned, which really sucks, because it carried
over right into MonBre's second campaign. Still, the game would have an
ending, and I'd feel satisfied with it.
I tested the waters, looked at the code, and attempted to play again.
Attempt being the key word here...
The game is a mess. Battle itself is slow, ugly, hardly engaging, and full
of bugs. What should have happened with MonBre is that the battles were
uncommon, very rewarding, and each battle took a small amount of strategy.
What we have now is that people get strong enough to own all the mobs in an
area, then farm that area, and go to another area they're already
overpowered for. During battle they hit the 1 key until they win. The worst
part is that this is the best way to play, because sometimes you'll just get
bullshit in battles where you're spiked for lots of damage, or the mob gets
a "5" (vs. 1) for their difficulty randomizer, and they hit off their
ability. The "job selection" we have is unprofessional, amateur,
unnecessary... I don't even know what I was thinking, it's just awful. And
finally, it actually took a while to post this because of our errors with
sleeping connections. I couldn't log in, ridiculous. (that being said, I
quickly improved our login script)
Between what I've learned of web and game development, and time constraints,
I am unable to give MonBre the proper ending it deserves in many aspects.
Financially, it just isn't plausible right now. Personally, I've taken on
many responsibilities including a professional job, a family with two kids,
(the second, my own) and am focusing on something far greater than MonBre.
I cannot go into it at this time, but I can tell you that beyond MurCity,
for my third project (and all future projects) I am going to be creating a
game engine. I'm not sure if I'll open-source it, but my abilities as a
coder have grown and I'm at the point where I no longer want, for example,
monsters and NPCs in MonBre to be static pieces of code. I want them to be
dynamic entities in the database that are easily added through a user
interface. The quest system in MonBre is so difficult to work with that I'd
spend twice as long to develop a quest than I should have had to.
I make no promises, but recently in the design of my engine, I came to the
realization that I could rather easily create... well, MonBre. And without
much difficulty at all. So, during the creation of this game engine, I will
be keeping MonBre in mind. The engine should be made with support for blind
players, but I can make no guarantees.
If you're interested in what MonBre would be like on this engine, I can tell
you already that: we will have no pictures for monsters, everything will be
described and monsters will get bigger/more body parts/whatever with each
splicing. All monsters will be able to fight when exploring, and you can
face multiple enemies. How many monsters you take onto the field will be
relative to how good your "logistics" skill is. Combat will be simplified, a
bit automated, and much more visually pleasing. Breeding will be done
through splicing, but to obtain new monsters, you'll have to catch them via
things like nets, and traps, and whatever.
So there's some info on where the game is. Don't expect MonBre to be
complete any time soon, and it won't be - I'm talking, at least two years
until you could potentially even see plans for MonBre. I am completely
focused on the game that's being deployed on the engine itself, rather than
MonBre. Just some hope for you guys. I still love MonBre and I still love
this awesome community.
End of post here.
So the game actually isn't being worked on anymore, he's basically just
leaving it up for anyone who still wants to play. I've also talked to the
guy and he says that yes, the game is indeed dead, until monster breeders 2
comes out. But yeah, it is still a fun game once in a while, at some point
I'll have to go through and complete the quest line up to where it ends.
--------------------------------------------------
From: "dark" <[email protected]>
Sent: Friday, February 24, 2012 02:55 PM
To: <[email protected]>
Subject: [Audyssey] Anyone played monster breeder?
This is a game played in your web brouser like Core exiles, Sryth or
kingdom of loathing.
It's based around a similar idea to pokemon however, where you fight and
battle monsters, however your actually on a quest to defeat all the Gods
in your world and gain ultimate power.
What really shines though are the fact that the game has a very much
ongoing story, with you doing different quests along ehte way, and a
fairly interesting combat system, ---- indeed there's comparatively little
equipment.
While updates aren't quite as frequent as they could be, ----- there was a
new area added at christmas but that after about three month absnese, the
game is being worked on, but I think the developer would like to see more
players, and certainly it would be good all around.
So anyone who's intrested should head over to
http://monbre.com/?ref=Ekitrina Desilfind-bear
And yes, that is my referral link, ---- but hay, it is! a good game
afterall.
All the best,
Dark.
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