Oh cool, kind of like the movie iRobot! On Fri, 16 Mar 2012 21:26:08 -0000, Ben wrote:
>Hi listers, > >If you've heard of real steel, and transformers, this idea, as it stands, >might give you both. Can't say too much right now but tell me what you >think: [this storyline is merely a paraphrasing of the full thing as it is >currently, although as with everything that follows, it is subject to >change] > > > >You play a robot on the side of good, made so by the Japanese developer of >high-grade military hardware Kendo ukasawa. in 21 15, going through the >streets of futura city, you are tasked with "recalibrating" (killing) the >evil "meks" that have rebelled against their human masters. The meks were >designed with the aim of making the humans live's easier, but that was only >true for 2 years. > >Who is behind the transformation of these everyday robots? Fight your way >through the war-torn streets of futura in this action-packed side scroller, >with quick-time events, a level designated as the "active tutorial", and >possibly other features. > > > >The health system is what will be the most confusing probably, to most >people. You have 5 power cells, which reduce in halves - this is your >health. It will reduce obviously if you take damage. You can have as many >powe cells as you want collected on your way, but you can only plug a max of >4 in - because you can't lose all your power cells unless you get hit >through all 5. Take the scenario. You have half a cell left, you plug 4 in, >you press the I key (if you guys ever get to play it you'll see why that key >is used), you'll have 4 and a half. And you can't have half power cells. > >You'll have your fists, left/right, guns (2 of those) and your cannons >(which need to be recharged after a number of shots), and your guns aren't >limitless either - they must be reloaded. > > > >Tell me what you think and I'll relay your thoughts to my fellow developer. >[note]: please keep this message and all subsequent replies - don't delete >them, as my friend isn't subscribed to this list. > > > > > >I know what you said Thomas, but a project like this needs to see a reaction >before it goes ahead any further, in my opinion at least. > >Thanks in advance for your help in this project, all of you. All questions >are welcome, although you may not get a straight answer. > >Ben. > > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
