Oh cool, kind of like the movie iRobot!
On Fri, 16 Mar 2012 21:26:08 -0000, Ben wrote:


>Hi listers,
>
>If you've heard of real steel, and transformers, this idea, as it stands,
>might give you both.  Can't say too much right now but tell me what you
>think: [this storyline is merely a paraphrasing of the full thing as it is
>currently, although as with everything that follows, it is subject to
>change]
>
>
>
>You play a robot on the side of good, made so by the Japanese developer of
>high-grade military hardware Kendo ukasawa. in 21 15, going through the
>streets of futura city, you are tasked with "recalibrating" (killing) the
>evil "meks" that have rebelled against their human masters.  The meks were
>designed with the aim of making the humans live's easier, but that was only
>true for 2 years.
>
>Who is behind the transformation of these everyday robots?  Fight your way
>through the war-torn streets of futura in this action-packed side scroller,
>with quick-time events, a level designated as the "active tutorial", and
>possibly other features.
>
>
>
>The health system is what will be the most confusing probably, to most
>people.  You have 5 power cells, which reduce in halves - this is your
>health.  It will reduce obviously if you take damage.  You can have as many
>powe cells as you want collected on your way, but you can only plug a max of
>4 in - because you can't lose all your power cells unless you get hit
>through all 5.  Take the scenario. You have half a cell left, you plug 4 in,
>you press the I key (if you guys ever get to play it you'll see why that key
>is used), you'll have 4 and a half. And you can't have half power cells.
>
>You'll have your fists, left/right, guns (2 of those) and your cannons
>(which need to be recharged after a number of shots), and your guns aren't
>limitless either - they must be reloaded.
>
>
>
>Tell me what you think and I'll relay your thoughts to my fellow developer.
>[note]: please keep this message and all subsequent replies - don't delete
>them, as my friend isn't subscribed to this list.
>
>
>
>
>
>I know what you said Thomas, but a project like this needs to see a reaction
>before it goes ahead any further, in my opinion at least.
>
>Thanks in advance for your help in this project, all of you.  All questions
>are welcome, although you may not get a straight answer.
>
>Ben.
>
>
>
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