Hi Alfredo,
Not sure if you misunderstood my post, but basically I want to create a
document that explains what certain mainstream games are like so audio
game developers could include similar concepts and ideas into their own
projects. It is not a document on how to make mainstream games
accessible. :D
As to your question about Skyword Sword its definitely not accessible.
As with all the Zelda games it is basically a console based roll playing
game and there is just too much visual content you have to see and
interact with to make it accessible. To have an accessible game like it
someone would have to rewrite it from scratch with accessibility in
mind. Probably not going to happen in this lifetime.
Cheers!
On 3/26/2012 11:21 PM, Alfredo_The_Music_maker wrote:
Hello Thomas,
As a totally blind person since birth, I have had very little or no
experience with mainstream games. I do not know how Wii's wok, or what
kind of gaming my friends who own such consoles are up to. It is only
fair that the blind people have one place, called audio games, and
sighted people have mainstream. Now it is a good thing that we are
trying to combine the two together to make this experience fun for
everyone. Unfortunately, time does not wait for no one, and we have
lives to live.
One specific game I was looking forward to was the "Legend of Zelda,
Skyward Sword". It is one of those games played on the Wii, and
according to the audio games forum, someone said that it is not fully
accessible. I was wondering if there would ever be a time that it
could be made accessible. I have some ideas as to how to make any
mainstream accessible.
We all know that for blind people, we have to use headphones to hear
where sounds are coming. Unfortunately, most television sets have mono
speakers, and a few are starting to have headphone 3.5 MM jacks As
mentioned earlier, I am ignorant to this world of mainstream-gaming. I
do not chow how much support there is in playing games. How do blind
people navigate the menus, select items, play the game, check their
score and other vital signs with the game controller? There are many
types of controllers. It sounds like one is going to have to get used
to a brand-new system that is totally unfamiliar
Usually I consider video-gaming to be very distracting, but if there
was something good that came out of those mainstream games, then I
would want OT see how accessibility could be improved.
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