It's a learning curve for sure, but I've managed it. Think of the touch
screen like operating a PC. The first time you touch something, it is
highlighted. Double tap on the screen and it is activated. Touching
different areas of the screen once will not activate them, it's like
arrowing to what you want on a PC. Other gestures which you use are triple
tapping quickly, swiping with 1 through 4 fingers up or down, left or right.
Once you get used to doing it, it's OK. You can also highlight, continue
holding and tap elsewhere.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Damien Pendleton" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks
Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to
see some for Nokia devices running Simbian. More and more games are coming
out for IOS devices and it'd be nice to see some for devices that are more
accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it
was pointless and useless since the interface was purely all touch screen.
How other blind people manage with it is beyond me and goes straight over
my head.
I tried it for two weeks before I got impatient with it so I went back to
the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane,
which doesn't sound appealing.
Regards,
Damien.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks
Hi Damien,
That's hard to say. For one thing there are developers who write iOS
games etc on a contract basis and its possible Liam is simply hiring
someone to develop the games for him. In a case like that he can keep
producing games for LWorks without actively developing games himself.
Of course, if he is developing the games himself or hiring the job out to
a third-party developer he has a personal interest in supporting iOS
devices and has decided to get out of the PC market. As someone who also
tends to spend more and more time on mobile devices I can see why that is
a much more appealing target than writing games for his desktop or laptop
at home. :D
On 4/21/2012 8:19 AM, Damien Pendleton wrote:
Hey,
If LWorks is making IOS games, does that mean that there's a chance he
may come back to us loyal Windows users?
Cheers.
Damien.
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