True enough, I suppose I'm too used to point scoring in old mainstream
arcade games where there is a multiplyer bonus on your score for each level
you finish without losing a life, which you then lose when you die, or even
in some really extreme games, when you get hit.
I actually wish bsc had designed this into pipe and troopanum sometimes,
sinse then it'd mean you got more points by doing well than strategically
dying.
Beware the grue!
Dark.
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