True enough, I suppose I'm too used to point scoring in old mainstream arcade games where there is a multiplyer bonus on your score for each level you finish without losing a life, which you then lose when you die, or even in some really extreme games, when you get hit.

I actually wish bsc had designed this into pipe and troopanum sometimes, sinse then it'd mean you got more points by doing well than strategically dying.

Beware the grue!

Dark.

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