You can't get in the cars. I personally find that the train gives
you a very limited scope of vision, and it's easy for the zombies
to come around the corners of the doors and attack. It's not like
the train is wie enough for you to stand safely and avoid hits
from both sides.
----- Original Message -----
From: simon dowling <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Wed, 16 May 2012 10:06:49 +0100
Subject: Re: [Audyssey] Swamp: Zombie Growls?
hi dark, i will have to get me a wireless mouse as i do find the
wire
does get in the way lol, have you tried the m40? it only has 1
round
but you cover a longer range with it. don't know about the trucks
and
cars, but the train in the second map is quite good.
On 16/05/2012, dark <[email protected]> wrote:
Having a wireless mouse and keyboard, I find myself the best way
of doing
things is to have the keyboard on my lap with my left hand on
the keys, and
the mouse along the front of my desk with my right hand so that
I've got the
full front of my desk to move it along and my right hand is very
mobile.
I actually originally started firing with my left hand, sinse it
felt more
natural as I'm used to playing mainstream games with a joystick
in my left
hand and my right on the attack buttons, but I found I needed my
left hand
in typing position to hit all the needed keys, so I swiched, and
don't
regret doing it.
Weapons wise, I haven't found the silencer too useful thus far
sinse it
takes so many shots to drop a zombi, by which time all of it's
mates are
after you.
my favourite weapon thus far is the winchester rifle, I really
get a kick
out of playing sniper from a distance, then sneaking off
somewhere else. I'm
looking forward to finding a scope.
Btw, is there a way to actually enter the trucks and abandoned
cars to use
them as firing points? I've noticed there is a big concentration
of zombies
around the streets, and a place to hide would be helpful.
Beware the grue!
Dark.
----- Original Message -----
From: "simon dowling" <[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Wednesday, May 16, 2012 8:30 AM
Subject: Re: [Audyssey] Swamp: Zombie Growls?
tips on using the mouse when firing, what i do is to have the
mouse in
front of me and have both hands on the desk close together so i
limit
the mouse movement between my 2 hands whilst centring the
footsteps to
fire at them, i have noticed this is a good way of not
accidently
hitting the fire button when running round the maps and
especially
effective when in buildings. i have found that a silencer is a
must
with this new version as you can take out a zombie without
alerting
the others too much around the unfortunate critter you are
focused on.
On 16/05/2012, dark <[email protected]> wrote:
Actually Orin, it's not your hardware at all.
I heard zombi growls in the review of 1.9, but not in the
current
version,
so i assumed they'd been removed or toned down. I've actually
had to
completely mute other players' steps and just use the ping to
tell where
other players are to give me best chance of hereing a zombi, but
I just
assumed this was difficulty of the game.
I must admit growls would be nice, sinse right now I don't
really know
which
sort of zombi it is until I shoot it, and even then I'm not
absolutely
sure
on the different types and what they do.
Beware the grue!
dark.
----- Original Message -----
From: "Orin" <[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Wednesday, May 16, 2012 5:07 AM
Subject: [Audyssey] Swamp: Zombie Growls?
Hi all,
I believe when I played in 2.3, Zombies when coming toward you
would
growl
as they came. Why has this been removed? I was in the gas
station
parking
lot and heard them or at least one, so I centered the footsteps
as best
as
I could and fired. I missed so it ran faster and i couldn't tel
whether
it
was running away or toward me, plus other player footsteps were
in the
background. I wonder if it's my headphones and e not being able
to
center
things, my mouse cencitivity or maybe there's a delay with
Vmware
Fusion
though I doubt that because there are good Swamp players using
virtual
machines.
BTW, Aprone, is there a way you could implement the NVDA API DLL
so
that
Swamp could support System access/SA or SA to GO?
Thanks.
Orin
[email protected]
Twitter: http://www.twitter.com/orinks
Skype: orin1112
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