Recently, I was trying the game projectbob, sinse someone on audiogames.net 
recommended it as needing a db entry. 

it has lots of great systems or mechanics, but I realized i was having distinct 
and real trouble getting into the game.  

I found myself asking why, why I'd not really taken the opportunity sinse 
vipmud was released to go and play many muds, when there are so many good games 
available, why indeed I've put down alteraeon slightly recently and don't find 
myself picking it up, even though I'm such a huge fan of textual rpgs, avidly 
wait for new updates of eamon deluxe, love games like kerkerkruip and treasure 
of a slavers kingdom, not to mention gamebooks and other brouser games, and get 
extremely excited and involved with the descriptions, the writing and the 
atmosphere of where I'm exploring.

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Then it hit me. 

the problem is time! 

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in a turn based game there is plenty of time to read each description. This 
doesn't just go for rooms and areas, but for monsters and attacks as well. In 
every mud I've played however, you just don't get time! to fully ead and 
appreciate text, and in fact usually have to skip past descriptions of enemies 
or their lairs. 

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to explain, where as in a text game, if I fought my way to the top of the tower 
of some evil wizard, opened the final door, I'd slowly read the description of 
the evil wizard and his room to myself, and be thinking "oh hell! what's he 
going to do now" 

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In a mud however, once I open the door, I don't get time! to read the 
description, sinse I'll quickly be typing attack, despell magic, and needing to 
skip most of the text at super speed.

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If on the wizard's turn I read "the wizard raises one hand towards you, and a 
bolt of absolutely black lightning streams out, filling the room with a cent of 
burning, wrotten flehsh" 

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whatever it is going to do to my character, even if in fact my character is 
amazingly hard and it does little, i'll still think "oh no, what's this going 
to do, this is bad!" be invested in the story. 

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In a mud however, I need sapi set really fast, and usually the most I can read 
is "the wizard casts lightning" before I'm having to start typing like a demon 
to counter, dodge, bash or whatever.

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It rather reminds me of a wonderful moment in my weekly mutants and masterminds 
game that we had recently, when we were fighting an evil sorceress under the 
waters of a lake. our gm took great pleasure in saying "you see her raising her 
hands, and see her lips moving as though she's casting a spell. For some time, 
nothing seems to happen, then suddenly you hear thunder above you and a bolt of 
lightning strikes the lake!" 

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there was this lovely chorus of "oh hell!" which our gm very much seemed to 
enjoy, as we all put two and two, or in this case water and lightning, 
together, and our gm left us contemplating for a couple of seconds before 
asking us to roll our toughness against the damage of the attack.

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Of course, this isn't to say the real time fights in mud games aren't good fun. 
it is rather satisfying sometimes to think on my feet, to realize my targit has 
a weapon and I can use disarm, or cast feeble mind at a targit who's using 
magic. 

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The lack of ability to quickly read atmospheric text however in muds does seem 
at least for me a rather major drawback, especially when it comes to really 
huge encounters with bosses, or with unusual types of monsters. 

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I know with Dentin we've discussed a preview corpse command, so that you can 
get the living description of an enemy from their dead corpse after you have 
slane them, which would partly at least compensate for the problem, but I am 
now wondering if a more general solution could be planned. 

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Is there a way to pause the output from a mud? ie, stop all timers so that you 
just have time to read the dam text and can have a couple of seconds 
contemplation before a hectic fight? if so, this would be a great thing to have 
in vipmud. 

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Am I perhaps missing something here that everyone else does to read atmospheric 
text in games? 

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Any thoughts? 

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I'd especially appreciate input from Dentin, and anyone else who has written a 
mud on this issue, as well as experienced mud players, sinse I do realize this 
is what is slightly spoiling muds for me, despite how much i really enjoy 
textual rpg games.

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All the best, 

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Dark.
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