Nice one Brian, that did it. Turns out Jim is only into finest boar meat, I was trying to eat a monkey for fun.
Finished the demo now. There are a couple of tweaks I'd like to see done to the mechanics, but overall I'm already getting excited about playing the full version! Scott On 6/2/12, [email protected] <[email protected]> wrote: > S > P > O > I > L > E > R > What you need to do is kill a boar, pick up the corpse and use your knife to > > skin it. You'll come up with cold meat cuts. Then head right till you find > some bushes. Use the matchs on the bushes, then use the meat cuts on the > resulting fire to create boar steak. Then just head right to the waterfall > to end the level. > > > > Life, don't talk to me about life. > -----Original Message----- > From: Scott Chesworth > Sent: Friday, June 01, 2012 7:08 PM > To: Gamers Discussion list > Subject: [Audyssey] Perilous Hearts > > Tonight, I remembered to check out the Perilous Hearts concept demo > (better late than never eh). Crazily good sound design and mechanics > from what I've played so far! I just have three questions, the first > of them more aimed at Philip, but I know he pops in here from time to > time so... > > 1. Love the idea of gradually increasing from a walk to a run, feels > and sounds very natural. For maximum realism, could you make it so > that when an angry animal is within striking distance or very close to > it, your speed increases bringing you to a run quicker? Either that, > or a sequence such as CTRL and three fast taps on the direction you > want to head in makes a fast dash. To stop it from unbalancing the > game, you could make it so that too many consequitive dashes trips Jim > over or something. Just think it'd add to the realism, as useless as > I'd no doubt be against an angry chimp, I'm pretty sure I'd > instinctively do the human version of naught to sixty a lot quicker > than if I wasn't in any immediate danger of being ripped limb from > limb. > > 2. Anyone figured out how to get down the waterfall safely yet? I can > make it there unscathed now, but can't for the life of me figure out > how to get any further. > > 3. How do you use the matches on things? I can drop 'em and pick 'em > up, but haven't figured out how to do much more than that with them. > Enter just tells me not to waste them. > > Cheers > Scott > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
