I can't say this enough, just type something along the lines of:
xp I died in azguard near the rainbow, can somebody grab my
corpse?
I can name several people who will run up there and grab it for
you. I've asked for a res and literally had people competing to
gr join faster. Also, you can't cast resurrect on your own
corpse. Honestly, if you can't stand others long enough to grab a
corpse I'm not sure how your going to be able to level seriously
when it costs fame and billions of exp.
----- Original Message -----
From: "dark" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Mon, 4 Jun 2012 17:52:31 +0100
Subject: Re: [Audyssey] Alter Aeon: Discuss
Generally as long as I take note of the "where" command command
recommended
levels I'm okay, however it's when there is one or two tough mobs
in an
area, especially wandering ones or ones with no flee option.
Asgard is level 23, and at level 25 I can go through most of it,
indeed I've
got 5 out of 6 of the explorer points for it, but whenever I run
into Nana I
get royally bust up, and she is free to wander at will. She
killed me
because I ran into her with a bunch of minians rather than solo,
and the
flee command didn't seem to work.
With steven, the hospital was also I believe level 23, and I was
having a go
at the quest and took him on, however I just didn't seem to be
able to flee.
I tried run, I tried flee and retreat, and nothing worked, then I
was too
injured.
I'm not really sure it's the geography on archais that is to
blaime, sinse I
personally always take note of the where command, and don't go
into areas
that are too high level. Maybe it's that the information on that
command
isn't accurate when it comes to wandering mobs, or maybe it's
that available
equipment doesn't matche the level of the area.
The real problem however is that where as on Kordan it seems
there are lots
of varied places to gain xp, so your not seeing the same terrain
over and
over again, as well as lots of quests to keep things interesting,
Archais
just seems to have a couple of areas per level.
I don't mind regaining xp if I can do it somewhere interesting,
or do
something interesting while I'm doing it. What I'd actually love
to see on
archais are some very large, explorable wilderness areas at
roughly equal
level, so that you've got lots of teretory to wander through and
can gain xp
while wstill experiencing new parts of the game. The Wyvern
forest is close
to this, but even that is limited.
Actually, some wilderness elements to the game to make wandering
and slaying
more engaging like the brotherhood of alchemy idea for selling
spell
components, or perhaps random, redoable missions where you were
told to kill
a given mob or given number of generic mobs for a small cash or
xp reward
would be good additions, particularly on Archais.
Of course, I am definitely a solo exploration player, ---- you
nailed me
pretty much with that entry in the developement blog, :D, though
I don't
look down on other player types, I just don't share their
interest.
Thus, quite obviously my priorities and restrictions will be
different to
other players. For example, when I die, there is usually no
possibility of
finding my corpse and resurrecting it because it is inevitably in
a
dangerous area with some nasty mobs, and going back there will
likely just
get me killed again, ---- which is why I haven't taken the
resurrection
spell myself, where as I accept had I been in a group someone
could've
grabbed my remains.
So, my suggestions and possibly at least some of the issues may
result from
my playing style, ---- though being as I have spoken to many
players who
believe progression close to impossible without! a group, you
might
considder adding some special solo elements to the game such as
the randomly
generating wilderness missions to make the lives of solo players
a bit
easier.
Heck, if you could register as an explorer similar to pvp and
disable all
grouping in return for some solo bennifits I'd do that myself.
I admit, I'm antisocial :D.
Beware the grue!
Dark.
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