I must say I like the idea of scaling blackwater down quite a
lot. I hadn't thought of it until now, but congrats. You've done
a great job making the map changes without destroying anything.
----- Original Message -----
From: Dennis Towne <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Wed, 6 Jun 2012 12:09:22 -0400
Subject: Re: [Audyssey] Alter Aeon: Discuss
Everyone,
Here's the latest batch of area updates from archais:
- vikings have been releveled and raised in level
- rogues have been moved to be just outside of Gad's Landing
- the nurgling swamp has been updated
- the djinni school near redferne has been updated
- mob levels in blackwater hollows adjusted
- mob levels in azeroth keep adjusted
- tyranids now has a second entrance directly from the dark
forest
There's two other items to of interest. The first is that I
checked
the death logs for the last two months, and lowered about a dozen
of
the most abnormally dangerous mobs on all three islands to make
them a
little less dangerous. Danger is good, but some unexpected mob
like
Nanna shouldn't kill more players that all the other mobs in the
area
combined.
The second thing is that we opened a new area, the village of
seaside,
west of Gad's Landing. It's a level 20 zone, and it will help us
define the shoreline for other areas nearby. This area is
Morpheus'
creation, and he's helped a lot with all of these changes.
Please
send him a thank you in game if you enjoy the place.
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
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