Could you possibly send me pkb sim? I'd like to see how it compares to spoorsim
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of shaun everiss Sent: 19 July 2012 23:41 To: Gamers Discussion list Subject: Re: [Audyssey] Train sims Pkb sim came close though we didn't have the control spoorsim did. I mean we loosly though there was a group of us some made things some like me tested. In the end it got down to stationary factories, fields, etc. station notifications, doors open and close, pasenger numbers, etc. However movable objects, hold ups hazards etc never happened. I'd like sims, missions etc. Something like train smashes and other stuff. The knowhow is already there for making the sim in a simple autoit form its not much, quite crappy and bad but still there. I'd like a full train sim, from steamtrains to dezels, electrics, monorails, etc. Also to long hall train trips simular to bigrig. Hmmm jim i wander if you could make a train big rig style game, I don't think you would have to change that much, ofcause it wouldn't be much of a sim. I'd like a bigrig type trucker game where you did it in a sim, ie drove a truck. Though you still have to think on your hours and fuel etc. At 10:03 a.m. 19/07/2012 -0400, you wrote: >Hi Shaun, > >I don't know about racing trains. That sounds a bit goofy to me, but I >do like the idea of a realistic train sim. Especially, one where a >person gets to drive old steam trains. > >As I indicated in my prior post steam trains require a lot of hands on >management. You have to manage the amount of coal used for your trip, >keep the fires at a steady temp, monitor the pressure in the boiler, >and of course plan your stops where you are going to take on more coal >and water to complete your trip. From what I've seen from Spor Sim etc >it totaly lacks this hands on management of driving a train which is >why it seems a bit boring. > >The other thing Spor Sim etc lack is being able to file destinations >and routes. You might have to pick up a load of coal in Utah, drive it >to Pittsburgh, and unload it at various steel factories. From >Pittsburgh you might have to transport several steel bars to New York >City to build office and high rise apartment buildings. Those kinds of >runs are far from boring and would give the game player something to do >besides just drive the train around. > >Last but not least is hazards. One frequent problem for trains is >running into snow drifts that covers the tracks high up in the >mountains. Some of the trains crew have to get down and shovel away the >snow before the train can pass. Having hazards like this at random >points along the route would make things a bit more interesting too. > >Cheers! > >On 7/18/12, shaun everiss <[email protected]> wrote: > > Well I think in that case our sims were just not developed enough then. > > I am still in the market for a sim, if its that envolved as you say > > it should, I'd like missions, races, other things like that the > > ability to fiddle with my controls and also freely go anywhere. > > have different views, etc. > > Not sure if I'd pay for that would have to be something special. > > > > At 12:34 p.m. 18/07/2012 -0400, you wrote: > >>Hi Shaun, > >> > >>You are right to a point. Part of the attraction to train simulators > >>like Microsoft Train Simulator is the visual graphics. As you drive > >>your train you can get side views of houses, farms, forests, etc as > >>you pass them. We can sort of get this feeling by having the sound > >>of forests, farms, etc as we pass them but its just not the same as > >>looking at them. > >> > >>The other attraction is that you can select the type of train you > >>want to drive. Everything from classic steam engines, to diesel > >>engines, and I believe some electric engines as well. That means > >>that depending on the type of engine you decided to select it can > >>get pretty involved in driving the train. > >> > >>If you selected, for example, a steam engine you have to be careful > >>how much coal you transfer from the coal tender into the engine. if > >>you get the fires too hot the boilers will get too hot and explode. > >>If you don'tkeep the boiler hot enough your engine won't move fast > >>enough to make deliveries on time. You have to keep your eye on the > >>pressure gages to make sure you have a full head of steam to keep > >>the engine running, but not enough steam to cause the boilers to > >>explode. Besides that you need to break properly slow during curves, > >>speed up on the straight aways, and that's not easy because you need > >>to have a good idea when to start slowing the train before you reach > >>the curve or you'll wreck and so on. Let's just say its anything but > >>simple driving a classic steam engine. > >> > >>I'm pretty sure a train simulator could be made accessible, but I > >>don't know how much we'd get out of it because as I said earlier a > >>lot of the attraction for sighted players is the visual graphics. I > >>suppose some blind train enthusiasts might still like it, but I > >>don't know if anyone else would. I think I might like such a game > >>since I like old trains, and having a game driving a train during > >>the old West would be kind of cool. > >> > >>Cheers! > >> > >> > >>On 7/18/12, shaun everiss <[email protected]> wrote: > >> > Hmmm there are 2 of them I know about. > >> > 1. spoor sim. > >> > That is ok but was never developed after a sertain fashion. > >> > The other is by the pkd group, consisting of pkb dzk I think wisi > >> > and what was mtgames. > >> > The group died after a couple years stagnation. > >> > I backed up all the archive I think but who knows if I have it? > >> > It did almost the same as spoorsim did, and was really not that > >> > interesting to be truthfull. > >> > A lot of stuff was started but never completed to a satisfactory level. > >> > THere were a few soundpacks for lonewolf and trek but since > >> > locutis of borg has happily isimulated those and new ones are a > >> > bit better, there is not much point of them bar a few differences to each pack. > >> > I have a feeling I don't have this anymore I know that several > >> > sites of dubious nature in amongst their dubious and alegal > >> > contents may have a coppy of the game but to be honest all actual > >> > work stopped for ages due to constraints on the devs, so who knows. > >> > I don't know if I would like a trainsim, there would have to be > >> > more to it than just driving them round. > >> > its mostly a visual game, my friend with ms train sim says he can > >> > mod the engines, etc and drive them round tracks. > >> > Also do different views, crash the trains, race the trains, etc. > >> > Racing games are not in my forte unless they actually have the content. > >> > >>--- > >>Gamers mailing list __ [email protected] If you want to leave the > >>list, send E-mail to [email protected]. > >>You can make changes or update your subscription via the web, at > >>http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>All messages are archived and can be searched and read at > >>http://www.mail-archive.com/[email protected]. > >>If you have any questions or concerns regarding the management of > >>the list, please send E-mail to [email protected]. > > > > > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [email protected]. > > You can make changes or update your subscription via the web, at > > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[email protected]. > > If you have any questions or concerns regarding the management of the list, > > please send E-mail to [email protected]. > > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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