Rather than have the code and server have to do parity checks to see who
isn't doing their part, just let the mission leader kick people from the
mission. Wouldn't even need a list, just use the player tracker. Executing
the command would kick the person you're currently tracking. This would save
having to design some kind of cumbersone UI for this one function, too.
Kai
----- Original Message -----
From: "john" <jpcarnemo...@comcast.net>
To: "gamers" <gamers@audyssey.org>
Sent: Friday, July 20, 2012 5:57 AM
Subject: Re: [Audyssey] swamp suggestion from steady
I'm not sure I like this, as it can take quite a while to find some
crates. Perhaps a modified version, if a player doesn't move around the
warehouse a bit (trucksitters usually stay in one area) then they have a
timer. If, however, a person runs around a lot and tries to find crates
(I've gone on missions where I can't find any crates just because people
are faster than me) then they shouldn't be booted. In short, my problem
with this is that if your trying you'll still get booted.
---
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