Less than 20 days until the release of dead or alive 5! I figured I'd go through the system really quickly, or at least all that I know about it. More stuff will come after the game's released. To start off, Dead or alive 5 is a 3d fighter like Tekken, which means that you can sidestep in addition to moving left and right. There are three buttons. Punch, kick and free. This game is heavily combo based, but it is neither the chain combo system of MK or tekken nor the link combo in ssf 4. I'd say the closest these are would be cancel combos where one move cancels into another. Ther are few quarter circle or half circle inputs, but a lotmore directional inputs like back plus a button, down and forward plus a button, etc. Throws are f+p though they'll be mapped to certain buttons on the console controller. Juggling exists, but isn't necessary. DOA works on a system that's very similar to rock paper scissors. strikes beat throws throws beat holds holds beat strikes What is a hold? A hold is a counter, basically. the free button is used as a guard button, but also serves as the button from which holds are done. Multipurposed, hence why it's called free. DOA 5 uses a 4 point hold system, which means there are four types of holds. High, mid punch, mid kick and low. High hold is up and back + free, mid punch is back plus free, mid kick is forward plus free and low is down back plus free. If you time it right and perform a hold when your opponent attacks you, you'll stop the attack and do a counter attack of your own. Some holds can lead to combos, some can't. I don't know much about this yet, as this is the first DOA game I've had the chance to play since DOA 2. That basically covers the basics. Onto the lat thing that is new to DOA 5. Dynamic attractions. First thing, the power blow... A power blow is DOA'sclosest equivalent to a super move in other fighting games. What hapens is, when you hold down all three buttons, punch kick and free, your character will charge up and throw out an attack. If your opponent gets caught, your character will cut to a cinematic of beating up the character, and then the action slows and you have the chance to direct your opponent in a 180 degree radius in front of you. Once you rotate the camera to the place you want, plus any button and your opponent will be propelled in that direction. This leads to you being able to slam them into obstacles in stages like cars, generators or whatever else. This also leads to dynamic attractions. What are those? They are basically parts of the stage where your opponent and you fall to another level. However, there is a catch. Let's take the scramble zone, which isa construction site. When you get knocked down into the attraction, yu will fall off a ledge. At this point, you can press free to grab onto the ledge, and if you don't you will fall down straight onto an out of control car and take tons of damage when the car slams into something. However, if you grab the ledge, then your opponent will have the option of hitting punch or kick. Either of these will produce a different cinema, however if you hit the right button, then you will perry the attack and take no damage. At this point, it becomes a matter of common sense. In the game, to perry a strike you block it with the free button. To escape a throw, you also hit the throw button. So if you're in an attraction, and your opponent strikes at you, hit free to guard and you will avoid damage. That's basically all I know about the game. This sounds complicated, but it isn't... often DOA has been considered the easiest fighting game for newbies to play because of the lack of timing needed for almost everything in the game. I encourage everyone to try it. Here's the latet video that I've found... it isn't an actual match persay, but it's a combo video which shows what the game sounds like. http://www.youtube.com/watch?v=JSVs-ULdivA Lastly... if you're wondering how blind gamers deal with holds, part of it's a guessing game. However, don't forget that good strategy and baiting your opponent goes a long way. Comments and questions welcome! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
