Hi,
I think I'll have to agree with Dark and Thomas here. This may be in
part due to how iOS and non iOS users think. For one thing Apple doesn't
allow trials in the app store, so if a developer wants to release a demo
they either need to release the entire app with an in-app purchase to
unlock everything, or make 2 separate builds which adds to development
time. People are more likely to buy iOS apps than Android ones, because
all iPhones are the same, so they know the app will run. Weather it will
be useful in the long run is a different story (Gotta love google play's
refund policy, helped me not waste money on inaccessible apps). I
actually had this problem with an iOS game, mainly kings corner. Can't
remember how much it was exactly, I think about 2 or 3 euros. The
description sounded interesting enough, but after I tried the game I got
hopelessly confused, and never came back to it after trying ot 3 or 4
times. Lost cities was an oposite, where the description mentioned
similarities to solitaire. I took the plunge and find myself very
adicted to the game.
Speaking of Draconis titles, Back when monkey business was the only game
which didn't have a demo, the trailer sounded freaking amazing.
Eventually I was able to get my mom to hae a friend in the US buy the
game, and I wasn't quite as interested. The navigation features were
rather lacking, and the game had some pretty annoying bugs like the
slowdown problem which would slowly get worse as you played the game.
This wasn't something you could figure out by reading the manual or
listening to the trailer.
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