Hi,
I think I'll have to agree with Dark and Thomas here. This may be in part due to how iOS and non iOS users think. For one thing Apple doesn't allow trials in the app store, so if a developer wants to release a demo they either need to release the entire app with an in-app purchase to unlock everything, or make 2 separate builds which adds to development time. People are more likely to buy iOS apps than Android ones, because all iPhones are the same, so they know the app will run. Weather it will be useful in the long run is a different story (Gotta love google play's refund policy, helped me not waste money on inaccessible apps). I actually had this problem with an iOS game, mainly kings corner. Can't remember how much it was exactly, I think about 2 or 3 euros. The description sounded interesting enough, but after I tried the game I got hopelessly confused, and never came back to it after trying ot 3 or 4 times. Lost cities was an oposite, where the description mentioned similarities to solitaire. I took the plunge and find myself very adicted to the game. Speaking of Draconis titles, Back when monkey business was the only game which didn't have a demo, the trailer sounded freaking amazing. Eventually I was able to get my mom to hae a friend in the US buy the game, and I wasn't quite as interested. The navigation features were rather lacking, and the game had some pretty annoying bugs like the slowdown problem which would slowly get worse as you played the game. This wasn't something you could figure out by reading the manual or listening to the trailer.


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