On 11/11/2009 11:12 PM, Miriam Ruiz wrote: > 2009/11/11 Hans de Goede<hdego...@redhat.com>: >> Hi, >> >> With recent Xorg versions XF86VidModeSetViewPort() does not seem to >> do anything. So fullscreen games which place an undecorated window >> at 0,0 and then do XF86VidModeSetViewPort(.., 0, 0) no may end up with >> the viewport wrong (showing part of the game and part of the >> desktop). >> >> This can be workedaround by doing a XWarpPointer() call to 0, 0 >> before XF86VidModeSwitchToMode(). >> >> SDL is already doing this, attached are patches for: >> allegro >> ClanLib-0.8 / 1.0 (0.6 and 2.x are not affected) >> xgalaxy > > Thanks Hans! > > Do you know from which version of Xorg is this happening,
Not exactly, I think it has been happening for a while before I noticed (it does not happen if your cursor is in the vicinity of the top left corner of the screen when starting a game). > and if the > fix works properly with previous versions? > The workaround does not cause any issues for / with older xorg versions, Regards, Hans _______________________________________________ Games mailing list Games@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/games