Hi!

Jeff Waugh wrote:
> The previous patch seemed to kill gam_server, resulting in it respawning in
> rapid and surprising ways... This patch doesn't do that, but it doesn't seem
> to provide notifications, either. Only one of the gamin tests pass. ;-) If I
> can help with debug/strace logs or whatever, please let me know.

the first time gam_inotify_read_handler() is called, it says
"inotify FIONREAD < 0. kaboom!" here.
after that, it isn't called again.

pHilipp
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