------- Additional Comments From uros at kss-loka dot si 2005-09-30 07:49 ------- (In reply to comment #5)
> No, the RA is supposed to move the divisions so that things don't spill. > > Can you also try the patch at > http://gcc.gnu.org/ml/gcc-patches/2005-09/msg01555.html Yes, this patch fixes the problem! (However, if this really is RA problem with divisions, this patch hides it). Each sample counts as 0.00195312 seconds. % cumulative self self total time seconds seconds calls s/call s/call name 10.53 1.46 1.46 3849654 0.00 0.00 pov::Intersect_Light_Tree(pov::Ray_Struct*, pov::Project_Tree_Node_Struct*, int, int, pov::istk_entry*, pov::Object_Struct**, pov::Light_Source_Struct*) 9.59 2.79 1.33 242013 0.00 0.00 pov::sbisect(int, pov::p*, double, double, int, int, double*) 6.19 3.65 0.86 2622158 0.00 0.00 pov::POVFPU_RunDefault(unsigned) 5.86 4.46 0.81 3162520 0.00 0.00 pov::All_Blob_Intersections(pov::Object_Struct*, pov::Ray_Struct*, pov::istack_struct*) 5.79 5.27 0.80 3930163 0.00 0.00 pov::block_light_source(pov::Light_Source_Struct*, double, pov::Ray_Struct*, pov::Ray_Struct*, double*, float*) -- What |Removed |Added ---------------------------------------------------------------------------- BugsThisDependsOn| |23948 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=24123
