------- Comment #3 from roger at eyesopen dot com  2007-01-01 20:46 -------
Hi Richard (Happy New Year),

I was wondering whether you could confirm whether the patch I committed fixes
the loop termination conditions in tramp3d?  It resolves the example code given
in the description which now reduces to "return 0;", but I'm curious if this is
sufficient to catch the underlying problem or whether we really need a tree
combiner and/or reassociation in order to optimize these loops.

Thanks in advance,

Roger


-- 

roger at eyesopen dot com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
     Ever Confirmed|0                           |1
   Last reconfirmed|0000-00-00 00:00:00         |2007-01-01 20:46:00
               date|                            |


http://gcc.gnu.org/bugzilla/show_bug.cgi?id=30322

Reply via email to