------- Comment #3 from roger at eyesopen dot com 2007-01-01 20:46 ------- Hi Richard (Happy New Year),
I was wondering whether you could confirm whether the patch I committed fixes the loop termination conditions in tramp3d? It resolves the example code given in the description which now reduces to "return 0;", but I'm curious if this is sufficient to catch the underlying problem or whether we really need a tree combiner and/or reassociation in order to optimize these loops. Thanks in advance, Roger -- roger at eyesopen dot com changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 Last reconfirmed|0000-00-00 00:00:00 |2007-01-01 20:46:00 date| | http://gcc.gnu.org/bugzilla/show_bug.cgi?id=30322