------- Comment #137 from rguenth at gcc dot gnu dot org  2007-05-23 20:46 
-------
Created an attachment (id=13607)
 --> (http://gcc.gnu.org/bugzilla/attachment.cgi?id=13607&action=view)
patch to perserve store ordering in loop load/store motion

<quote>
Gaby's claim is that given an arbitrary
pointer "p", saying:

 (int *)p = 3;

is the same as saying:

 *(new (p) int) = 3;

That makes life for the optimizers much, much harder.
</quote>

I say so as well (that those are the same), but I don't agree that this
makes life for optimizers much harder.

Anyway, this is a proposed patch for loop load/store motion that fixes the
last posted testcase.  Scheduling issues remain.


-- 


http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29286

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