https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61915
--- Comment #18 from Wilco <wdijkstr at arm dot com> --- (In reply to Andrew Pinski from comment #17) > (In reply to Wilco from comment #16) > > (In reply to Andrew Pinski from comment #13) > > > (In reply to Wilco from comment #9) > > > > I committed a workaround > > > > (http://gcc.gnu.org/ml/gcc-patches/2014-09/msg00362.html) by increasing > > > > the > > > > int<->fp move cost. Can you try this and check the issue has indeed > > > > gone? > > > > You need -mcpu=cortex-a57. > > > > > > Note when I submitted ThunderX support I used a base of 2 instead of a > > > base > > > of 1 due to 2 being the default and all values are relative to that. This > > > is mentioned in https://gcc.gnu.org/onlinedocs/gccint/Costs.html . In > > > fact > > > a value of 2 means reload will not look at the constraints of a move > > > instruction. > > > > > > So I think the cortex* cpus should also re-base these values based on 2 > > > being gpr-to-gpr value. > > > > You mean only use multiples of 2? That's interesting as I've not seen that > > done elsewhere. Are these costs in any way related to real issue and latency > > cycles? Most targets have complex tables with all the exact latencies for > > every little uarch detail, but from what I've seen in the allocator these > > costs have almost no meaning. > > Not always multiple of 2 though in the case of ThunderX they are multiple of > twos. The costs are not really directly related to the latency cost but it > is relative to one another. So I could have used 2, 3, 4 (meaning latency > of 1, 2, 3) instead. I used the factor of 2 instead of 1 for ThunderX > because 2 + 3 != 4 but rather 5. OK. > > So did you find that setting the FP move cost so low actually works alright > > on ThunderX? I'd like to figure out a setting for the generic target that > > works out well across all AArch64 implementations. > > Yes it seems to at least on the things we have benchmarked but we have not > done much big benchmarks like SPEC yet. Well in one testcase I'm seeing 11 str and 26 ldr spills on a53/a57 but 407 fmoves on thunderx. I don't see how that could be a good tradeoff unless fmov has negative latency...