https://gcc.gnu.org/bugzilla/show_bug.cgi?id=81721

Andrew Pinski <pinskia at gcc dot gnu.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
   Last reconfirmed|                            |2019-04-01
           Assignee|unassigned at gcc dot gnu.org      |pinskia at gcc dot 
gnu.org
     Ever confirmed|0                           |1

--- Comment #6 from Andrew Pinski <pinskia at gcc dot gnu.org> ---
Created attachment 46071
  --> https://gcc.gnu.org/bugzilla/attachment.cgi?id=46071&action=edit
New patch

Turns out the fix is simple.
If we have a SPELL_OPERATOR where the flags is set NAMED_OP, then we need say
node needs to be walked for PCH to keep around.

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