https://gcc.gnu.org/bugzilla/show_bug.cgi?id=114363
Harald van Dijk <harald at gigawatt dot nl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |harald at gigawatt dot nl --- Comment #1 from Harald van Dijk <harald at gigawatt dot nl> --- This is, I believe, correct. Before C++11, calling std::pow with float and int arguments, it returned a float. As of C++11, it returns a double. If the result of pow(x,2) is immediately converted to float, then it is a valid optimisation to convert it to x*x: that is guaranteed to produce the exact same result. But if it isn't, then converting to x*x loses accuracy and alters the result. You can call std::powf instead of std::pow to avoid the promotion to double.