On Thu, Dec 01, 2011 at 05:16:21PM +0100, Jan Hubicka wrote:
> > This introduces host-dependent code generation differences, right?
> > You can simply use int64_t for code that is run on the host only.
> 
> Well, if we rely on int64_t being around now (that is probably the case with
> C++ switch), HOST_WIDEST_INT is always equivalent, isn't it?

I don't think that is related to C++ switch, because C++03 doesn't have long 
long,
only C++11 and C99 has it.  We apparently are using int64_t or uint64_t in a
couple of places already though:

lto-streamer-out.c:  uint64_t size;
lto-streamer-out.c:     ? (uint64_t) int_size_in_bytes (TREE_TYPE (t))
lto-streamer-out.c:     : (((uint64_t) TREE_INT_CST_HIGH (DECL_SIZE_UNIT (t))) 
<< 32)
ada/tb-gcc.c:  uwx_get_reg ((struct uwx_env *) uw_context, UWX_REG_IP, 
(uint64_t *) &pc);
lto/lto.c:int64_t
lto/lto.c:  uint64_t ret = 0;
lto/lto.c:      int64_t offset;
lto/lto.h:int64_t lto_parse_hex (const char *p);

        Jakub

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