On Tue, Nov 19, 2013 at 1:42 PM, Jan Hubicka wrote:
> The patch also removes simple peeling at RTL level that is mostly obsoleted by
> gimple level (in few cases in our testsuite the RTL code is able to determine
> loop bounds better than gimple code, but these seems to be just weird cases 
> that
> should be handled independently at gimple level)

No targets that emit small-count loops for block moves?

Ciao!
Steven

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