On Tue, Nov 19, 2013 at 1:42 PM, Jan Hubicka wrote: > The patch also removes simple peeling at RTL level that is mostly obsoleted by > gimple level (in few cases in our testsuite the RTL code is able to determine > loop bounds better than gimple code, but these seems to be just weird cases > that > should be handled independently at gimple level)
No targets that emit small-count loops for block moves? Ciao! Steven