On Nov 26, 2013, at 1:34 AM, Richard Biener <[email protected]> wrote:
> On Mon, Nov 25, 2013 at 9:05 PM, Richard Sandiford
> <[email protected]> wrote:
>> Jason Merrill <[email protected]> writes:
>>> On 11/23/2013 02:20 PM, Mike Stump wrote:
>>>> @@ -2605,8 +2606,7 @@ cp_tree_equal (tree t1, tree t2)
>>>> switch (code1)
>>>> {
>>>> case INTEGER_CST:
>>>> - return TREE_INT_CST_LOW (t1) == TREE_INT_CST_LOW (t2)
>>>> - && TREE_INT_CST_HIGH (t1) == TREE_INT_CST_HIGH (t2);
>>>> + return wi::to_widest (t1) == wi::to_widest (t2);
>>>
>>> Why not use wi::eq_p like you do in the C front end?
>>
>> Thanks for noticing the difference. I think c_tree_equal should change
>> to use to_widest too.
>>
>> wi::eq_p (t1, t2) asserts that t1 and t2 are the same precision and
>> ignores signedness; it just tests whether they are the same bitstring.
>> wi::to_widest (t1) == wi::to_widest (t2) compares them as logical numbers,
>> taking sign into account and allowing different types. I think that's
>> what the original TREE_INT_CST_LOW and TREE_INT_CST_HIGH tests did too.
>
> Though in this case (comparing two INTEGER_CSTs) it would be better
> to use a tree abstraction - thus tree_int_cst_equal. It saves us from
> making the decision on what to map this in wide-int to multiple times.
Seems like a good idea to me:
Index: cp/tree.c
===================================================================
--- cp/tree.c (revision 206183)
+++ cp/tree.c (working copy)
@@ -2606,7 +2606,7 @@ cp_tree_equal (tree t1, tree t2)
switch (code1)
{
case INTEGER_CST:
- return wi::to_widest (t1) == wi::to_widest (t2);
+ return tree_int_cst_equal (t1, t2);
case REAL_CST:
return REAL_VALUES_EQUAL (TREE_REAL_CST (t1), TREE_REAL_CST (t2));
Jason, are the C++ patches with this change to them Ok?