On Wed, Apr 11, 2012 at 4:24 AM, Lawrence Crowl <[email protected]> wrote:
> On 4/10/12, Jakub Jelinek <[email protected]> wrote:
>> That when stepping through code in the debugger you keep
>> enterring/exiting these one liner inlines, most of them really
>> should be at least by default considered just as normal statements
>> (e.g. glibc heavily uses artificial attribute for those, still
>> gdb doesn't hide those by default).
>
> You do want to step into those inline functions, except when you do.
> In the short term, we can make the debugger behave as though they did
> not exist. In the longer term, we really want debugging tools that
> help C++ programmers. One way to get there is to use C++ ourselves.
Fix the debugger first please.
>> > The above is just quickly cooked up examples. A carefully
>> > designed C++ based API can be self documenting and make the
>> > client code very readable. It is hard to believe that there is
>> > no room for improvement in GCC.
>>
>> Do you have examples? E.g. I haven't touched gold, because,
>> while it is a new C++ codebase, looks completely unreadable to
>> me, similarly libdw C++ stuff. A carefully designed C based API
>> can be self documenting and make the code very readable as well,
>> often more so.
>
> If you just look at any decently sized code base, it'll look pretty
> much unreadable. The question is how quickly can someone who learns
> the base vocabulary can produce reasonable modifications.
>
> There are many places where C++ can help substantially. For example:
>
> () The C++ postfix member function call syntax means that following
> a chain of attributes is a linear read of the expression. With C
> function call syntax, you need to read the expression inside out.
It's a matter of what you are used to (consider LISP).
> () C++ has both overloaded functions and member functions, so you can
> use the same verb to talk about several different kinds of objects.
> With C function names, we have to invent a new function name for
> each type. Such names are longer and burden both the author and
> the reader of the code.
Agreed. Function overloading is one of the nice things that does not
automatically make the code-base look "partial C++". Likewise
operator overloading can make things like
bit_offset = double_int_add (bit_offset,
tree_to_double_int
(DECL_FIELD_BIT_OFFSET (field)));
be just
bit_offset = bit_offset + DECL_FIELD_BIT_OFFSET (field);
it still looks like C but with some C++ "magic".
> () Standard C++ idioms enable mashing program components with ease.
> The C++ standard library is based on mixing and matching algorithms
> and data structures, via the common idiom of iterators.
Sort-of agreed. Though iterator-style (and more so functor style) was never
one of my favorite.
> () The overloadable operator new means that memory can be
> _implicitly_ allocated in the right place.
Implicit allocation is bad. In a compiler you want to _see_ where you
spend memory.
> () Constructors and destructors reduce the number of places in the
> code where you need to do explicit memory management. Without garbage
> collection, leaks are less frequent. With garbage collection, you
> have much less active garbage, and can run longer between collection
> runs. Indeed, a conservative collector would be sufficient.
Time will tell.
> () Constructors and destructors also neatly handle actions that
> must occur in pairs. The classic example is mutex lock and unlock.
> Within GCC, timevar operations need to happen in pairs.
Agreed.
> () Class hierarchies (even without virtual functions) can directly
> represent type relationships, which means that a debugger dump of
> a C++ type has little unnecessary information, as opposed to the
> present union of structs approach with GCC trees.
In GCC trees only the "base" is a union, and it is so as implementation
detail. That gdb does not grok a 'tree' well is because gdb is stupid.
All the information is there.
> () Class hierarchies also mean that programmers can distinguish
> in the pointer types that a function needs a decl parameter,
> without having to say 'all trees' versus 'a very specific tree'.
> The static type checking avoids run-time bugs.
True. In a very limited set of cases. C++ is not powerful enough
to express pointer-to-everything-that-would-be-considered-a-gimple-val.
Maybe C++ is not the right choice after all? (I suppose C++ concepts
would have helped here? pointer-to-tree-that-fulfils-is_gimple_val ...
(though is_gimple_val is not be a static property).
> I have written compilers in both C and C++. I much prefer the
> latter.
Did you ever try to convert an existing large C codebase to C++?
I would not expect a very good result and rather start from scratch.
So I don't see that we ever arrive (or want to arrive) at a pure C++-style
GCC. Instead I expect we end up (and desire to end up) with GCC
compiled with a C++ compiler that uses C++ features to make the
existing style more readable and maintainable.
Richard.
> --
> Lawrence Crowl