[I took the liberty of replying publicly on the GCCSDK list]

Michael Drake wrote:
On 09 Nov in comp.sys.acorn.games, Peter Naulls <[email protected]> wrote:

I think I forgot to increase the Wimpslot in the new version - you'll
need to bump that in the !Run by 1-2MB.

NetSurf's build system has something that automatically sets the !Run
file's wimpslot value to the correct size for the !RunImage binary. It
works with both native builds and cross compilation.

  http://source.netsurf-browser.org/trunk/tools/makerun/

Maybe something like that could be done in the GCCSDK autobuilder?


Yes, interesting.  The intent was to move to ELF where the loader
would allocate the space, but that isn't likely to happen just yet,
so this would certainly be useful.  I'll see what I can do about
integrating it.

Thanks.



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