On 10 April 2018 at 00:05, Theo Markettos <t...@markettos.org.uk> wrote:
> On Mon, Apr 09, 2018 at 11:13:48PM +0200, Michael Grunditz wrote:
>> If I want to build applications that use SDL, should I build SDL with
>> autobuilder or manually? I tried building it from source and it
>> complained that it couldn't find "os.h".
>
> Alan probably knows more about this than me, but if you're cross-compiling
> you can autobuild SDL and it should install into /home/riscos/env (or
> wherever your GCCSDK tree is) so you can then link your program with it in
> the normal GCC way (-lSDL).
>
> There isn't much to be gained by doing it manually, unless you want to
> customise for some reason.
>
> I think the error about 'os.h' might be because it depends on OSLib (and
> khronos).  The autobuilder will build the prerequisites for you to satisfy
> those dependencies.
>
> Theo

Autobuilder: Using existing Sources.gz (testing/main)
Autobuilder: Using existing Sources.gz (testing/contrib)
Autobuilder: Using existing Sources.gz (stable/main)
Autobuilder: Using existing Sources.gz (stable/contrib)
Autobuilder: Searching for libpng12-0 in ../Sources-testing-main.gz...
Autobuilder: Searching for libpng12-0 in ../Sources-testing-contrib.gz...
Autobuilder: Searching for libpng12-0 in ../Sources-stable-main.gz...
Autobuilder: Searching for libpng12-0 in ../Sources-stable-contrib.gz...
AutoBuilder: Package not found
Package libpng12-0: ***Failure***
Build for package "libpng12-0" failed

Where is libpng?

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