I don't think that the browser could ever work as an accurate drum
machine because each drum beat is going to start a new sound stream
and there is just too much delay involved.  A desktop implementation
has the luxuary of starting a bit stream and then simply mixing in the
drum snippets at their correct bit position in the stream which means
that the timing is as accurate as the sound card can render it.

On Oct 24, 10:30 am, cool-RR <[EMAIL PROTECTED]> wrote:
> Sad to hear.
> Anyone else thinks that maybe it's feasible?
>
> Thanks,
> Ram.
>
> On Oct 24, 2:32 am, Adam Docherty <[EMAIL PROTECTED]> wrote:
>
>
>
> > cool-RR wrote:
> > > Hi people,
>
> > > I want to build a web-based drum machine. Obviously I tried Flash, but
> > > it's very hard to get it to do precise timing. For a drum machine,
> > > it's essential that the sound samples will play at precisely the right
> > > time, and for some reason Flash fucks it up.
> > > So I'm considering Gears. Do you think it's up to the task?
>
> > > Thanks,
> > > Ram.
>
> > If you can't get it to work with flash, it is not likely that gears can
> > help - remember the flash is playing from the clientside anyway as the
> > .swf is downloaded to the client...- Hide quoted text -
>
> - Show quoted text -

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