What if you are not using remove at all? just make a new store and start capture, is working?
On May 7, 12:15 pm, frog <[email protected]> wrote: > Hello, > I didn't think about this. But yes my 'store' is in the global scope. > I tried with the 'files' in the global scope too without any success. > in this way, i tried to declare the callback function separately like > this: > //////////////////////////////////////// > function capture(){ > store.capture(files, callbackCapture) > > } > > function callbackCapture(url, success, captureId){ > console.log('captured: ' + url + ' ----success: ' + success + > '----captureId: ' + captureId);} > > ////////////////////////////////////// > but it didn't work either. > > An other thing, in my function when i capture I declare the store like > this: > function capture(){ > try { > localServer = google.gears.factory.create('beta.localserver'); > localServer.removeStore(STORE_NAME); > store = localServer.createStore(STORE_NAME); > } > catch (ex) { > console.log('Could not remove local server: ' + ex.message); > } > store.capture(files, callbackCapture) > > } > > Maybe the 'remove' and 'createStore' are not yet finished when the > capture begins... > So I tried to separate these 3 actions, using 3 buttons: one to say > "remove", an other one to say "create" and the last one to capture. > With this technique, I can't reproduce the problem ( for few tests i > did), it seems to wok well. > Any Idea? > > Loic > > On 6 mai, 19:13, Michael Nordman <[email protected]> wrote: > > > I think if the 'store' is garbage collected prior to capture > > completion, pending captures are dropped. Is there an reference to the > > 'store' in the global scope? And if not, does adding one make a > > difference? > > > On Wed, May 6, 2009 at 8:12 AM, frog <[email protected]> wrote: > > > > Hi, > > > I'm having problems with the method capture() of the ressource store. > > > Sometimes, when i want to capture an url or an array of url, I can't > > > capture all ressources, either I can't access all ressource, that is > > > to say that I don't have any callback or it stops in the middle of the > > > capture of an array without other messages. > > > I can show you my code where I use the method: > > > > ////////////////////////////////////////////////////////////////////////// > > > console.log('file to capture: ' + files); > > > console.log('begin capture'); > > > > store.capture(files, function(url, success, captureId){ > > > console.log('captured: ' + url + ' ----success: ' + success + > > > '----captureId: ' + captureId); > > > }); > > > > ////////////////////////////////////////////////////////////////////////// > > > > and my Firebug Panel to show you what happens: > > > > ////////////////////////////////////////////////////////////////////////// > > > >>create local server > > >>file to capture: http://...<URL1>, http://<URL2>, http://<URL3>, > > >>http://<URL4>,... > > >>begin capture > > >>END create Local Server > > >>captured: http://<URL1> ----success: true----captureId: 1 > > >>captured: http://<URL2> ----success: true----captureId: 1 > > > > ////////////////////////////////////////////////////////////////////////// > > > > So, as you can see it stop at the middle without reasons, sometimes it > > > doesn't begin, sometimes it goes until the end of my array... I don't > > > understand what is happening. > > > I can't find a solution, I tried lot of things without success. > > > has anybody a solution? > > > thanks. > > > > Loic
