What if you are not using remove at all? just make a new store and
start capture, is working?

On May 7, 12:15 pm, frog <[email protected]> wrote:
> Hello,
> I didn't think about this. But yes my 'store' is in the global scope.
> I tried with the 'files' in the global scope too without any success.
> in this way, i tried to declare the callback function separately like
> this:
> ////////////////////////////////////////
> function capture(){
> store.capture(files, callbackCapture)
>
> }
>
> function callbackCapture(url, success, captureId){
> console.log('captured:  ' + url + ' ----success: ' + success +
> '----captureId: ' + captureId);}
>
> //////////////////////////////////////
> but it didn't work either.
>
> An other thing, in my function when i capture I declare the store like
> this:
> function capture(){
>     try {
>         localServer = google.gears.factory.create('beta.localserver');
>         localServer.removeStore(STORE_NAME);
>         store = localServer.createStore(STORE_NAME);
>     }
>     catch (ex) {
>         console.log('Could not remove local server: ' + ex.message);
>     }
> store.capture(files, callbackCapture)
>
> }
>
> Maybe the 'remove' and 'createStore' are not yet finished when the
> capture begins...
> So I tried to separate these 3 actions, using 3 buttons: one to say
> "remove", an other one to say "create" and the last one to capture.
> With this technique, I can't reproduce the problem ( for few tests i
> did), it seems to wok well.
> Any Idea?
>
> Loic
>
> On 6 mai, 19:13, Michael Nordman <[email protected]> wrote:
>
> > I think if the 'store' is garbage collected prior to capture
> > completion, pending captures are dropped. Is there an reference to the
> > 'store' in the global scope? And if not, does adding one make a
> > difference?
>
> > On Wed, May 6, 2009 at 8:12 AM, frog <[email protected]> wrote:
>
> > > Hi,
> > > I'm having problems with the method capture() of the ressource store.
> > > Sometimes, when i want to capture an url or an array of url, I can't
> > > capture all ressources, either I can't access all ressource, that is
> > > to say that I don't have any callback or it stops in the middle of the
> > > capture of an array without other messages.
> > > I can show you my code where I use the method:
>
> > > //////////////////////////////////////////////////////////////////////////
> > > console.log('file to capture: ' + files);
> > > console.log('begin capture');
>
> > > store.capture(files, function(url, success, captureId){
> > >        console.log('captured:  ' + url + ' ----success: ' + success +
> > > '----captureId: ' + captureId);
> > >    });
>
> > > //////////////////////////////////////////////////////////////////////////
>
> > > and my Firebug Panel to show you what happens:
>
> > > //////////////////////////////////////////////////////////////////////////
>
> > >>create local server
> > >>file to capture: http://...<URL1>, http://<URL2>, http://<URL3>, 
> > >>http://<URL4>,...
> > >>begin capture
> > >>END create Local Server
> > >>captured: http://<URL1> ----success: true----captureId: 1
> > >>captured: http://<URL2> ----success: true----captureId: 1
>
> > > //////////////////////////////////////////////////////////////////////////
>
> > > So, as you can see it stop at the middle without reasons, sometimes it
> > > doesn't begin, sometimes it goes until the end of my array... I don't
> > > understand what is happening.
> > > I can't find a solution, I tried lot of things without success.
> > > has anybody a solution?
> > > thanks.
>
> > > Loic

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