On 13/11/2007, at 5:00 PM, Malcolm Ryan wrote:

> On 13/11/2007, at 7:25 AM, Christian Schulte wrote:
>
>> That's not quite an option: well known, there are too many propagator
>> invocations (really, absolutely incomprehensible).
>
> Really? I wouldn't have thought that there were so many. But then
> I've never written an engine.

I've been thinking about this some more and I'd really like to look  
into the debugging problem more deeply. I have some ideas I'd like to  
play with. When you say "too many propagator invocations", exactly  
how many are we talking about? Is there a simple mapping from a  
propagator to the constraint that created it? Is there any way I can  
access this data?

Malcolm

--
       "An inconvenience is only an adventure wrongly considered;
        an adventure is an inconvenience rightly considered."
                 - G.K.Chesterton, On Running After Ones Hat




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