Mauricio Toro wrote: > I've been developing an application with Gecode. > I am compiling this way: > > g++ -I. -DNDEBUG -fvisibility=hidden -fPIC -Wextra -Wall -pipe -ggdb > -O3 -fno-strict-aliasing -finline-limit=3000 -ffast-math \ > -o examples/nttcfo examples/nttcfo.cc -lgecodesearch - > lgecodecpltset -lgecodeset -lgecodeint -lgecodeminimodel - > lgecodeserialization -lgecodekernel -lgecodesupport -L /System/ > Library/Frameworks/MidiShare.framework/MidiShare > > It has been great for the developement, but now, I want the > compilation > and the application to run faster and I don't want to add support > for assertions, ggdb, debug symbols, etc.
You already used full optimization (-O3), and no assertions are compiled in (-DNDEBUG). The only thing left are the symbols (-ggdb), which shouldn't do much harm. > How should I compile? Exactly the way you did. > Additionally, I would like to know if it matters when say > -lgecodecpltset -lgecodeserialization, etc > when I am not using those APIs. If you don't need them, you don't have to link them, but that won't change your executable's efficiency. A slightly faster system can be built by disabling set variables when you compile Gecode, i.e., using the --disable-set-vars configure switch. But I doubt the performance will be really noticeably faster for you. Cheers, Guido _______________________________________________ Gecode users mailing list [EMAIL PROTECTED] https://www.gecode.org/mailman/listinfo/gecode-users