Hi, [Sorry, this is a looong message...]
we're hunting a serious bug that occurs during space cloning in 2.2.0. The bug occurs very rarely, but we have a testcase that triggers this behavior. We have many constraints in the problem instance and the solver should post as many propagators as possible. We have a custom branching for this, which posts one propagator at a time in commit(), while the alternative is not to post the propagator (i.e. a no-op). Because we're only looking for the first solution, in the case of a failure we no longer need the path back to the root in the recomputation tree, so we decided to use our own simple search engine for this. The standard DFS search engine exhibits exactly the same behavior (both with recomputation on and off), and we don't see any problems with our search engine. Everything seems to work for the vast majority of the test cases, but there are a few instances that cause problems (probably) during cloning (can be probably also be caused by some earlier bad subscibe or unsubscribe). From our point of view, there is nothing wrong or special about the instances. The crashes occur at the same location both on Linux and Windows, in both release and debug builds. Changing memory management (e.g. never deleting Spaces in the search engine) can cause the crash to occur at slightly different places (e.g. some propagation during status() after clone() finishes). One particular case we're looking at now crashes at core.icc:2270, where f[0] is a bad pointer (0xfeeefeee at Windows). We're not sure how this can happen - we know that in this case n==2 at core.icc:2255, so idx[0] is bad pointer at core.icc:2252. This is also what Valgrind says on Linux (bad read of size 4). When we were trying to debug the other cases, we found out that the subscription list in a variable in the cloned space contained an actor link that was probably copied incorrectly as it seemed as a pure ActorLink like Space::a_actors, having a totally different address than the rest of the actors (probably belonging to the original space object). When we tried to find out when this actor link entered the list, we ended up in VarImp<VIC>::update again. We're (of course:-)) using FloatVars in the model, and we eliminated all other kinds of variables and propagators. In our case, pc_max==1 and free_bits==0. We find it difficult to understand what is happening during cloning. We would appreciate if someone explaned the basic idea. We only have floatvars, propagators and one branching (no advisors or other types of actors/branchings/advisors). We know how VarImp<VIC>::resize works, that's easy. In VarImp<VIC>::enter, we can't see why you do "--idx[0];" as the first iteration of the for cycle overwrites it (as long as pc>0, of course). May be just optimization of course. As for VarImp<VIC>::update, we only guess...we suspect that a) the original x->idx[0] is destroyed somewhere so it needs to get restored from a memcpy backup at idx[0], b) ActorLink::_prev is probably used to map old actors to new ones (thus the "->prev()". We did not dig deep enough to be sure though, so we'd welcome some guidance here. Cheers, Filip _______________________________________________ Gecode users mailing list us...@gecode.org https://www.gecode.org/mailman/listinfo/gecode-users