Hi, I have done quite a bit of design work with PCB lately, including some telephony designs http://www.rowetel.com/ucasterisk/4fx.html and the BlackfinOne project.
Based on this experience I would like to improve the way tracks are dragged in PCB. At present, when I drag tracks I spend a lot of time making small changes and cleaning them up manually, as 45 degree angles are not maintained. Here is an example of the proposed change (just open it with PCB), each stage is annotated with text: http://www.rowetel.com/drag_example.pcb Basically when track X is dragged to the left, the 45 degree angle should be maintained, by shortening X. This could be some sort of selectable option. Before I start, I have a few questions: 1/ Am I missing something fundamental here, like perhaps I am using PCB the wrong way and there is a way to drag tracks keeping 45 degree angles? 2/ I have started scanning the PCB source (very nice to read BTW). Could anyone point me at the areas/files I should be looking at? 3/ How do others feel about track editing in PCB and how it could be improved? Thanks, David _______________________________________________ geda-dev mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev
