> In fact, now that I know more about the HID, I'm confused as to why > the "regular" polygons aren't drawn using the mask technology -- it > would eliminate calls to the polygon dicer, which are the bulk of > the problem.
There's a field in hid.h that says whether to dice or not. I know ps should not use dicing, but eps and gerber need it. Not sure which lesstif would prefer. > The other alternative is to keep drawing into the main_pixmap (via > the Xrender wrapper main_picture) using things like > XRenderCompositeTriangles or XRenderCompositeTriFan, which can draw > with alpha blending directly. Note that copper overlaps at the ends of traces, as we (1) draw the circle ends, and (2) as traces themselves overlap. Probably best to mask the layer after rendering it. _______________________________________________ geda-dev mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev
