Here is the progress on the arbitrary polygon hatch series. This series can be tested using the postscript output. Although the same functionality, this patch series works slightly better than the original code because of integer quantization. I'm still working on hatched path objects, which requires Bezier subdivision. Soon...
Cheers, Ed _______________________________________________ geda-dev mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev
