On Thu, Jan 13, 2005 at 04:56:16PM -0500, Stuart Brorson wrote:
> Note I am bringing this over to geda-dev since it involves technical
> details about PCB. . . . .
> 
> > The menu system in
> > pcb, for example, is data driven now, so you should be able to drop in
> > ANY menu system, as long as it can call the relevent callbacks (which
> > still use XEvents, but abstracting that out should be trivial if/when
> > needed).
> 
> I'm glad to hear that the menus are cleanly separated from the other
> code. 
> 
> One PCB annoyance (that is, something *I* find annoying) is this:
> Once a pull-down menu appears, you can't hit escape, or click on any
> section of the screen to make it go away.  The only way to close an
> unwanted pull-down is to click on a greyed-out option on the pull-down
> itself.  

I find this annoying too. I had to exercise a bit before I used to clicking
on the right place to always get rid of the menu :)

I thought it is intrinsic to the used widget or what.


Cl<

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