> The way the slop works is that if the crosshair is within 5 screen > pixels of an end-point,
Actually, this might be broken since we moved the GUI stuff out of the core. There's a variable "pixel_slop" in hid.h that's supposed to be "the size of a pixel" in pcb units, but only the lesstif hid actually sets it to anything. _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

