> The way the slop works is that if the crosshair is within 5 screen
> pixels of an end-point,

Actually, this might be broken since we moved the GUI stuff out of the
core.  There's a variable "pixel_slop" in hid.h that's supposed to be
"the size of a pixel" in pcb units, but only the lesstif hid actually
sets it to anything.


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