> The teardrops look very sixties/fifties DJ! Well, I've never seen any research reports or tutorials on "ideal teardrop designs" so I did what I thought was pretty and robust. If it's pretty *and* retro, bonus!
> I have not updated to use them yet, but it will be good to. The key at the moment is to add the polygon fills *after* you do teardrops. I haven't added the code to recompute the polygons after adding the arcs for the teardrops, nor have I added undo support. _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

