> If we really want this we might look into fully supporting arbitrary > rotations as a first step.
I assume you mean "keeping the rotation separate from the footprint"? We already support arbitrary rotations. > the current method is a elegant hack\b\b\b\b workaround. The current mechanism to do the rotations is a hack, but internally, we're doing exactly what the regular rotation would do. I just didn't want to figure out how to have the traces follow the part through all that. > adding a rotation field to the data structures would be what is > required for DRC checking ( i believe that it still assumes 90 > degree rotations ) DRC works fine. We had some patches to fix that shortly after I added the rotation code. > pick and place exports > other stuff.....??? In the future, we could add a Pick(X Y) attribute (defaults to Mark), and perhaps an Orientation(X Y) mark (defaults to "up some") which, relative to the Pick, tells the P&P machines how much to rotate by. Those could be added by the heavy-symbol-ifyier based on the tape/tray specs. _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

