Hi Peter, On Thu, 2009-04-02 at 03:34 +0100, Peter Clifton wrote: > More eye-candy.. again, a real screen-shot, not a mockup. > > http://www2.eng.cam.ac.uk/~pcjc2/geda/drc_for_real2.png >
Totally awesome ! Now to double-click on the thumbnail image to move the cursor on the spot would be the icing on top of the cake :) I'm looking forward for your patches / git fork. Keep up the Good Work (TM). Kind regards, Bert Timmerman. > Still not production ready though.. whenever I play with GL, I seem to > have a knack of making enough errors in my code to find unusual X / 2D > driver / Mesa bugs which crash the X server!). > > The current implementation crashes (the X server) occasionally, and is > somewhat slow at repainting the DRC window. > > I can fix the slowness (and probably the crash) by pre-computing the > little pixmaps showing the violations rather than drawing them each > repaint, but then they are drawn in ugly colours due to the in-progress > DRC check. The implementation I have now shows them as on the board, in > real-time. > > I say "fix the crash"... calling the GL routines to render once per > violation is a lot less exposure to race conditions / other badness than > calling them for every visible violation, for every repaint. > > > Regards, > _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

