> Kind of like providing the circuit-board equivalent of a geological > topographical/relief map, so the algorithms know where the "valleys" > (preferred paths) and "peaks" (mountains, don't climb them unless > necessary) are?
"An Application of Simulated Annealing to Maze Routing" http://geda.seul.org/mailinglist/geda-dev6/msg00028.html > And the lakes, airports, Area 51's, etc.... Except > that with circuit boards it would be more than 3-D, because some of the > mountains would be abstract things like excessive trace length (which > might later trigger the addition of a via and then a retry), DRC rules, > desire to avoid the extreme edges of the board, and so on... An [n]-D > "relief map"... Might be worth revisiting the following, but looks like Anthony is well beyond this point. "Autorouting with the A* algorithm", by Randall Nevin , in Dr. Dobb's Journal of Software Tools, Volume 14, Number 9, September, 1989. http://www.ddj.com/184408202?pgno=14 http://www.ddj.com/184408202 http://www.geda.seul.org/mailinglist/geda-user94/msg00129.html I think Harry may have implemented part of A* in the existing auto router. _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

