Just proof of concept stuff... http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/
There isn't anything clever here.. just the same PCB+GL translucent rendering I had before, but with a 3D virtual trackball to rotate the viewport. The other kludging for these demos is some code to guess at a Z-value for various rendered layers, repeat drawing of pins + vias on each layer etc.. this is really crying out for some better way of some extra information in the layer stack. Btw.. the white ellipse on the left-hand bar is my 3D trackball "sphere" - I left it as a separate control for now. Code is on repo.or.cz "local_customisation_no_pours" branch if anyone is interested. Also.. I've rebased my branches (including the more established PCB+GL code) on PCB's git HEAD. There was also a fix for a crasher bug which just went in, so anyone using PCB+GL might want to update. (before_pours branch). Best wishes, Peter C. _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

