On 11/13/09, Gabriel Paubert <[email protected]> wrote: > No, there are very few things that you can optimize in floating > point computations. Not even adding 0.0, multiplying by 1.0 or > comparing a number with itself. That is unless you use some > weird options like -ffast-math.
I believe the output of the compiler is always standard-compliant, and if GCC may optimise the expression with -ffast-math, other compiler (or even processor!) may optimise it with -O2. Kind regards, Ineiev _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

