On 11/13/09, Gabriel Paubert <[email protected]> wrote:
> No, there are very few things that you can optimize in floating
> point computations. Not even adding 0.0, multiplying by 1.0 or
> comparing a number with itself. That is unless you use some
> weird options like -ffast-math.

I believe the output of the compiler is always standard-compliant,
and if GCC may optimise the expression with -ffast-math, other
compiler (or even processor!) may optimise it with -O2.

Kind regards,
Ineiev


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