On Wed, Jan 20, 2010 at 10:55:51PM -0800, Dave N6NZ wrote: > > No, I was concerned about the shape of the pad w.r.t. correct solder reflow.
I guess I was assuming that if you were milling a PCB you were prototyping and thus hand assembling. Of course you could still mill individual outlines if you wanted -- I was just looking at options to speed it up. It's an interesting geometry problem! > > The polygon code is fully generic. It can do what you describe (in fact, > > it does, it just probably doesn't output in the format you want). > > Hmmm.... well, point me at the code, and I'll have a look at seeing > what it would take to sew in Ribbonsoft's dxflib as a writer. All I > really want to do is convert the edges of pads into lines and arcs. This > sounds like an exercise in pulling X's and Y's out of pcb and stuffing > them into dxflib objects. Assuming I can get arcs for the ends of rounded > pads.... polygon1.c is "PCB code" that knows how to render PCB objects (like pads and lines) as polygons. polygon.c is a polygon library of sorts. Someone pasted in a long explanation I wrote into one of those (polygon1, I think). It knows how to make arcs, but it makes them out of straight segments. > Not me, that was the *other* Dave who was using inkscape, the Dave that > started this thread. I'm just thread-jacking to talk about paste stencils :) I can only handle one Dave at a time! -- Ben Jackson AD7GD <[email protected]> http://www.ben.com/ _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

