Peter Clifton wrote: > I would love to get to the point where hitting "f" on a track > fades out > the saturation / increases the opacity for non-"found" tracks > around it. > I want to make the renderer capable of such effects, and make the > application of them adjustable. I'm sure some good usability / human > interaction designers out there can come up with some awesome uses > for such features.
How about some low hanging fruit in the mean time? * Always highlight the object a left mouse click would refer to. This is done by many CAD applications. It would make many GUI actions more predictable to newbies (and evveryone else, too). I always have to tell newbies more than once, that they don't have to select before move, or delete. * Even lower hanging: Change the mouse cursor on more events than just "end-of-track". Polygon corners, straight segments, components, text,... They all could have specific icons. * Add handles to selected objects. Again, a wide spread UI technique for 2D manipulation. While dreaming about GUI fatures: I have mixed emotions on the info pop-ups. It is nice to just let the mouse hover to receive the information. On the other hand, the text pops up exactly where I was just working. So it is a bit distracting. How about some kind of permanent detached status window? ---<)kaimartin(>--- -- Kai-Martin Knaak Öffentlicher PGP-Schlüssel: http://pgp.mit.edu:11371/pks/lookup?op=get&search=0x6C0B9F53 _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

