On Tue, 2010-12-07 at 01:58 +0100, kai-martin knaak wrote: > > and since I started rendering with perspective, that > > produces a size discrepancy between layers depending on their depth. > > Ah, this puts the visuals into perspective ;-)
I see what you did there.. very funny ;) Thanks for the bug-report though, it is now fixed for 2D view.. everything is given z=0, so no rendering issues. Let me know how you find the pcb+gl_experimental branch. Btw, since I've re-jigged things, you won't have to suffer my mouse-binding changes when playing with my experimental branch. -- Peter Clifton Electrical Engineering Division, Engineering Department, University of Cambridge, 9, JJ Thomson Avenue, Cambridge CB3 0FA Tel: +44 (0)7729 980173 - (No signal in the lab!) Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me) _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

